The success of VR very much relies on the adoption of
Virtual Reality hardware. Its future relies on this because without a large
user base, there might not be much development. It’s almost certain that games
and software will require a normal and a VR version. With the amount of
platforms that software already gets developed on, it won’t be viable for a lot
of companies to start developing for additional hardware, especially if the new
hardware’s user base won’t initially be very big.
(article about the importance of early adoption and effects of consumer hype)
The adoption of VR is not yet something that can be observed
due to the fact that a consumer version of a popular VR headset has yet to be
released. This means that there is yet to be any end user impressions of
Virtual Reality, so there is no way of telling if it will truly be a success.
The popularity of virtual reality is purely being driven by hype. Most of this
comes from promises made by big companies, or videos of Development Kits online.
The majority of people following the development and awaiting the release of a
consumer version of a headset have yet to experience Virtual reality.
The experience of virtual reality can be as amazing as ever,
but without the initial adoption, not much software will be developed, it
simply wouldn't be worth developer’s time and money. The hype has already been
a huge asset the VR market, and could become a large contributor to the headsets
early adoption.

