Friday, 17 April 2015

Educational games

The games I played that were made for educational purposes came from Education.com and Bitesize. The games where all short and each of them consisted of one specific scenario. The idea is that the player plays through each game, finishing one then going onto the next. There isn’t much context given to the games. They feel much more like chores than games because they’re simply questions/puzzles that have a “game” styled appearance. One of the biggest differences between these games and recreational game is that there is no sense of freedom or flexibility.
When it comes to games that have been adopted into means of education, the first thing I thought of was Minecraft. Minecraft has the ability of being enjoyable on a recreational level, yet having the features of a powerful learning tool. From looking at what the game has to offer, it’s apparent that a large deal of geographical and scientific learning can be achieved from this game. The process of teaching this information is far different to the way educational games do it. Most of the time educational games consist of a scenario where someone must answer something correctly from a set of options or inputs. A game like Minecraft requires someone to discover the answers and solutions to problems through trial and error, which is arguably an important lesson in itself. Not only is this method more rewarding and effective, it’s also much more involving, and will most likely result in higher retention rate of useful information.
Out of all the games I looked at on the “games made for education” side of things, it was absolutely clear that the games had a fraction of the budget of the games that where adopted to educate. The reason for this is because the games made for education did not expected to make much money, there isn’t many people playing them let alone buying them. The recreational games however receive huge amounts of funding and advertisement. The fact that they are fun first means that they have a large widespread appeal. It’s rare that a game can be like this and be a tool for education at the same time, but if it can be harnessed as a tool for teaching, it’s almost always going to be more involving, satisfying and ultimately more effective that a game made on a budget, in a limited amount of time that has found its way on a teaching website.